MIFF 2012 Review: MINE GAMES world premiere

With such a great time travel horror thriller narrative that was advertised, Mine Games sadly comes off as nothing more than a poorly rehashed version of the masterful film Time Crimes or even Australian produced Triangle before it. The loop of time creates such a wonderfully twisted premise that could result in any exciting plot but it is underutilised and is thus a wasted opportunity. Kudos to the film for tying up every little intricacy and using the fascinating myth of Ouroboros the snake who eats its own tail in a sycophantic torturous loop-like fashion, but unfortunately this excellent idea translates poorly on screen.
The protagonists are one dimensional and exposition
machines, constantly reiterating where the narrative is at and the situations
that have occurred. They even vocalise their feelings, and come off as stilted
and reactive to what is happening as opposed to proactive and reliant on their
relationships; what good cause do they really have to turn on each other so
unbelievably quickly? This is all enforced by the medium in their group, the
incredibly hokey Rose (Rebecca Da Costa) who gives an extremely over-the-top
performance as a doomsayer. Lyla (the lovely and underutilised Briana Evigan)
is merely a soundboard for Michael's madness but she also comes off as the most
naturalistic and more real member of this strange group of artificial
characters. Do not get me started on the cheeky British lad Lex (Rafi Gavron) who lacks common sense and
exists merely to push buttons. What is it with Australian horror casting cocky
English folk, is it a go-to trending character for screenwriters now?
The locations in Mine
Games are undeniably stunning, and adding elements of unknown horror in
sunny daylight surrounded by gorgeous nature is always interesting, but the
interior mine shots are extremely dire. They appear fake and unthreatening
and there is a strange sense of scope that the mine is in fact quite tiny. The
lighting is also atrocious and adds to the artifice, but perhaps this was the
point to create this fantasy-based horror scenario, but the downside is the
complete lack of atmosphere.
The twists and turns in Mine
Games come too little too late and too seldom with no fanfare. It is a mess
and the time travel element is handled poorly, which is a shame as the dated
script really had some potential, but instead is overshadowed by every trope
and cliché imaginable. The title itself does not marry well - the mind and the mine, location and mental states that never meet and miss the mark considerably.

MINE GAMES is playing at MIFF, theatrical release TBA