It's hard to find a film festival these days that doesn't feature some sort of VR/AR programming and the tech-heavy SXSW is of course no exception. In fact, the festival featured a spin-off "convergence" program that was open to both film and interactive attendees. This included a couple ballrooms converted into VR arcades and three days of panels focusing on various VR-related topics. As is common at most festivals, these VR-related topics tend to be pretty similar to one another. That's not necessarily a knock on the fest or the panels, but does further suggest we are just at the very beginning of our VR narrative journey.
The setup of the VR exhibition space was neither particularly innovative nor lacking elements to make it work well. The space was dark and had a tall ceiling and felt more like the space at Tribeca last year than either New Frontier space of the last two. However it was more spacious than Tribeca's space and felt markedly less crowded with each booth having plenty of room for the largely room-scale-centric program.
As far as the panels went, none disappointed at all but the highlight was probably the Felix and Paul masterclass. The two VR pioneers responsible for such experiences as the Nomads series and the Jurassic Park piece went into incredible detail on their creative processes discussing script writing, capture, and compositing. Whereas many panels tend to take the 50,000 foot view of where the industry is headed, it was excellent to hear specifics on how people are making VR right now.
SXSW 2017 Dispatch: VR Convergence Highlights