Pretty much every film festival these days has a Virtual Reality component and it's always interesting to see how festivals handle the emerging platform differently. Sundance's New Frontier is on the forefront of VR exhibition but even that stalwart has its struggles with long lines and loud rooms (see my Sundance 2016 New Frontier VR Round-Up for more). At Tribeca 2016 it was an evolving program of 'experiences' that saw the installations on offer switching up as the festival progressed. That made it difficult to do it all unless you could devote multiple days, but also allowed more artists to exhibit their pieces in relatively quieter spaces.
While we all stumble around in the dark trying to figure out how to properly share VR with the masses at film festivals, there's no doubt it's an exciting time to be experimenting with the medium. A new batch of VR narratives made their debut at Tribeca. I'll delve into a few in a moment but it's worth noting that Tribeca was also packed with other interactive and VR based experiences that were more on the game side than narrative or were interactive in ways unrelated to VR. There is a lot happening in this space and Tribeca is a fantastic place to see much of it in action.
It's a silly little story and hardly a fully developed narrative but the cartoonish realism of the world is remarkable. When the bunny hides behind you, he (or she) peeks out from around your shoulder, simultaneously directing your attention to what's happening and giving you a sense of empathy for the rabbit whose body you're inhabiting. You actually feel like you're protecting the other bunny. This adds to the experiential realism and the sense you're in the cartoon. Imagining this as a longer and fully developed narrative reminds us that this is just a taste of the amazing things we'll see from Baobab in the near future.
Sharknado director Anthony C. Ferrante has a VR short called Killer Deal that stars Ian Ziering and plays with some genre tropes we've come to know in flat video. It has a similar quality of FX work to those films but does give us the largest amount of fake blood we've seen to date in VR.
As I mentioned in my Holidays review, the segment Christmas by Scott Stewart is available watch in VR as well. Most of the short is just traditional flat video on a screen but when the characters slip on the UVU VR goggles we are transported to a 360 world. It's an interesting and valuable exploration of the transition between the two mediums.
When it comes to non-scripted informational experiences (i.e. documentary), there were a couple cool pieces on display that focused on Africa. The first, called Kanju by Azimyth Studios is a series of 4 short docu pieces that essentially just set a 360 camera in an interesting place in Africa. These four places are a floating slum, a Nigerian film set, a Barack Obama rally in Kenya, and a park where a man dances in Rwanda. Of these, the floating slum makes the best use of the immersive factor as the camera is actually on a boat as it navigates the waterways. The most exciting moment comes when you get a glimpse of a huge bridge towering in the background. This speaks to VR's potential to show scale in new ways and should be taken of note by filmmakers as how to make something interesting. By contrast, a man dancing in a park is boring once we've experienced it for a few seconds.
Tribeca 2016: VR Round-Up